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Software training programs for Architects & Interior Designers. 3DS Max training program Duration-45 days ✅3D Modelling ✅Interior and Exterior Design ✅Materials & Lights ✅Rendering & Animation ✅Professional course curriculum Book your free demo session now. caddcrafter.com
#3DS Max training program#Duration-45 days#✅3D Modelling#✅Interior and Exterior Design#✅Materials & Lights#✅Rendering & Animation#✅Professional course curriculum#Book your free demo session now.#autocadtraining#caddcrafter#interiordesigner#architect#architettura#homedesign#officedesign#spacedesign#interiorarchitect#houseaddictive#buildingdesign#exteriordesign#interiordesigners#3dsmaxvray#facadedesign#exteriorhome#homearchitecture#3dmodeling#interiorrendering#exteriorrendering#56m
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youtube
This plugin is intended to replace the built-in Zoom Extents Selected. The reason is that the built-in feature doesn't work the way it should in many cases as you'll see in the video and instead of zooming in on the selected object, it zooms out to show the whole scene.
The download link is in the description area on YouTube
#3dsmax#3dsmax plugins#3dsmax scripts#autodesk#autodesk 3dsmax#3ds max tutorials#3dsmax free plugins#3dsmax free scripts#maxscript#scripting in 3dsmax#3dsmax zoom#3dsmax troubleshooting#Youtube
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I think the 'evil' aspect is closer to "why would I ever pay for something when I could just take it for free",
which is the part that drives creators/creatives to turn to wanting stronger IP laws when "free access" really just means people consuming their work without acknowledging its value, either by literally avoiding compensation, or just via the general sense of entitlement some people seem to have toward [media] in demanding it from the people who make it.
The reason I'm against stronger IP laws despite this is the counter-argument that oftentimes it's not the creators/creatives who have any actual control over their creations or the rights to them, and the corporations that do more often than not attempt to squeeze every last drop of value out of "their" "content",
to the point that it actively hinders the long-term preservation of that [media], the frequent result of this being that there no longer is a way to access that [media], legal or otherwise.
I'm piracy-neutral, in the sense that while I acknowledge that I can't afford to support every instance of [media] I take interest in, it's not out of some iron-clad decision to not spend money on [media], and I recognize that if enough people refuse to pay for [media], sometimes it stops getting made,
but piracy, alongside practices like digital archivism that might as well be piracy as far as copyright holders are concerned, is oftentimes the only thing keeping [media] from becoming lost media, and their callous disregard for this fact is far more 'evil' and far more harmful to [media] as a whole than any given person who decides to pirate something rather than pay for it.
One fallacy, I think, of anti piracy arguments is that a lot of them seem to assume that if I'm unable to pirate something I'm going to pay for it instead rather than going "oh! that's a terrible shame" and then quickly forgetting about it
#Things like the HBO Max animated series mass-removal or the Nintendo 3DS eshop closure make strong arguments for the necessity of piracy#But insisting that all [media] should be free (and also good quality and produced quickly) is unreasonable#And also unfair to the people who make it until we live in a world where getting paid isn't required to live#No creator/creative is inherently entitled to audience support#No one can force anyone to commission an artist or buy a movie ticket#But that doesn't mean that consuming [media] without acknowledging its value is harmless#Nor does it mean that anyone is entitled to the time/energy/skills/effort of others required to create [media] in general#This isn't explicitly related to AI#But it definitely applies in terms of the mindset of people who think AI should replace creators/creatives to avoid paying for their work#So I'm tagging it 'Anti AI' anyway#Commentary#Rant#Survival#Anti AI
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some things i've manifested
these are some basic stories, but i have some "crazy" ones i might share if you guys want lol
note: before manifesting i used to have a pretty "normal" life. i was conventionally attractive, middle classs, etc. i didn't really "need" anything but a social life and better grades. regardless of that, i just manifested whatever i wanted and didn't limit myself. i also added a few little stories behind them.
appearance change:
changed my hair texture to curly
grew from 5'2 to 5'6
clear, even skin and skin tone (tbh i already had a really good skincare routine, my skin was super clear bc of that BUT my face used to be like 10 shades darker than the rest of my body and i had CRAZY backne and strawberry legs)
losing 30 pounds (i used to be 72kg, now i'm 58kg)
changed my shoe size (i used to be size 9 now i'm size 7)
changed my hand size (for reference, my hands used to be a little longer than my phone, i had a "pro max" sized phone.)
social life:
having good friends in my state (im from up north and was completely lonely in the state i live in now)
popularity (i used to be pretty irrelevant but now everybody likes me and wants to be around me)
getting my sp's (i manifested them from scratch and took inspired action to meet them)
having people crush on me more overtly/ getting approached more (this is kind of a weird one, before my appearance change i was pretty attractive like maybe a 7/10, but i got tired of people just ogling me and not approaching me. i only had the unattractive and overconfident guys approaching me, all the attractive ones just stared lol)
just being likable lol (people used to feel threatened by me or feel like i was standoffish for some reason. idrk tbh but it was VERY annoying. i literally used to get accused of "acting like i own the place" for being quiet and just existing 💀. i didn't really care what they thought, but i hated when they complained about it and tried to make it my problem.)
school:
higher gpa (i used to have a 3.0 but i manifested a 3.8, which is a weighted 4.0)
high grades (i used to fail many tests/exams and have a mix of a, b, and c's. now they're all a's)
dream college acceptance
teachers liking me (they actually used to hate my guts it was so annoying 😭)
school crushes liking me back (tbh they probably thought i was already attractive but they never spoke to me or seemed like they wanted to get to know me)
leaving early (my school day ends at like 12 now)
lifestyle:
living closer to the city
having my dream routine (i have my dream skincare products, haircare products, diet, and health routines.)
having a high self concept (tbh i technically always did, i knew what i wanted and deserved. i just felt more like i was being injusticed. so i got rid of the "unwilling victim" mentality. i also used to ruminate on irrelevant things, like mistakes i made, what people thought of me, etc.)
very high confidence (in my looks, abilities, judgement, etc.)
money for my parents and myself
having a busy, productive life (i used to hate school because my grades weren't contributing to anything i wanted to do in life, so i wanted a productive life outside of that.)
always getting my way
getting all sorts of things for free
and more!
i'd say this all took me around 2-3 months, not because manifesting takes time, but because i assumed a lot of things would take time. i also had periods of doubt in myself and tried to handle things in the 3d on my own for some time.. which obviously didn't work. still, all i did was assume and accept these things as true and they happened overnight, in a day, or within that week. the longest anything's taken me is like 7 days, and that was because i kept wavering in my mind. manifestation is truly instant.
but anyways, i hope this is motivational and helpful. i do have some pretty "ridiculous" stories like some revenge stories, "crazy" stories regarding sp's, some not very appropriate stories, really good things happening to me, and others.
thanks for reading! i hope this helps. 🩶
#edward art#law of assumption#loa#loa blog#loa success#loa tumblr#loablr#loass states#loassblog#loassumption#neville goddard#loa states#loa motivation#loa advice#loa help#loa manifesting#loa methods#loass post#loassblr#loass success#success story
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Roni ☆ 23 ☆ any pronouns ☆ Finnish
bluesky | pronouns.page | ko-fi
💽 genderfluid aroace guy 📼 autistic, ADHD and OCD 📹 lives in western Finland 💾 IT- & programming-student in vocational school 💻 hobbyist artist, 3D modeler & an eccentric geek 🎮 really loves any old tech, 1980's/1990's/early 2000's aesthetics & things, liminal spaces, visual arts, other nostalgia-inducing things, fictional villains and Pepsi Max 📺 has a ton of fave villains/characters + special interests, you'll probably find most of them here on my wacky blog, lol
⚠ i cuss often, sorry, i've gotten too used to it irl ⚠ i have a really bad case of social anxiety and OCD, so i may be inactive or quiet at times, or just really bad in socialization. ⚠ hateful discriminatory bullshit is not and will never be welcome here. blocking TERFs, fascists, ableists and pedos on sight. ---------- ‼ Jos oot Suomesta ja pystyt allekirjoittamaan adresseja, tässä linkkejä pariin tärkeään adressiin!!: 1, 2, 3 ‼ Free Palestine!!! !! Help Sudanese people!!!
⬇ STAMP COLLECTION!!! ⬇
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streaming work on my Lore model in 3ds max in my trek discord if anyone wants to come see & hang out, hi! :-)
this is my main current project so ill be streaming more or less the whole process so if u miss this one there'll be others - ill prolly just reblog this post whenever i stream
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So i ve done the main story in infinity nikki and im gonna stop playin now, before i squeeze the game dry of content and have nothing (new) to do on release.
Time for a lil review/thoughts post
I m not gonna review every single mechanic in the game, simply things that stood out to me or that i wanna talk about. I also wont add more images, i kinda want ppl to see the world for themselves... i ll share more when the game comes out tho.
There s a lot of text under this. Tldr, i like the game i think it's a solid, enjoyable experience with a good gameplay loop, the story isn't for me, and i'll keep playin of course. And u should try it too if ur device wont blow itself up tryin to run it.
Dress up
The bread and butter of Nikki games... it's good as usual. Game doesn't shy away from long skirts or coat tails or complicated ballgowns just cuz nikki can run and jump and dash now and i'm very happy bout that. There's some clipping issues once in a while, but it's nothing major and the clothes we do have in the game are lovely. There s an evolution system for some of the sets, which makes em a diff color.... usually they can evolve once, but i saw Three extra evolutions for one of the UR sets and that scares me. Bcs to evolve them u have to craft the suit again. So u have to pull 4 copies of a suit to max it out..
Combat
Game's definitely succeeding in its quest for being cozy. There's no real stakes, combat isn't difficult in the slightest but i do welcome it- super simple but it's pretty fun regardless. The boss fights were surprisingly creative and fun for what they are, it's just unfortunate that you have to do them more than once or twice (crafting mats)- but they do change what the boss does so it's different depending on what mat u are farming for... and u can claim double or triple or however much stamina u got-le of the mat after u complete it once. So that s rly nice.
Exploration
I actually think it's really really good. Again this isn't a difficult or complicated game, not yet i guess... but with the major goal being "get new clothes" and "take pretty pictures maybe", the open world feels actively engaging to participate in. There's collectibles everywhere, little challenges you can do that are diverse but quick, styling battles, collecting everythin from animals fur to bugs to fish, and allll of this brings u closer to that never ending goal of woo more clothes.
However even if a challenge doesnt give you a blueprint, it's still just. Really Nice to exist in this world. It's very whimsical, as expected of Lilith, and the world has a combination of realism and cartoon artstyle that is just soso appealing to me. It's genuinely how i would've imagined miraland to look in 3d. Shame it's not the same miraland we know..
Story
Hmm... silly is one word i could use for it. Cute also. The story isn't doin anythin bad per se, and i did start skippin dialogue near the end w the pieceys because i want to keep at least Some part of the story for the game's release... but i get the gist of it, and it s just not my thing.
It feels like a story made for children, and it definitely would get a G rating. Easy and simple to follow, there's moments of tension or sadness sure but with the antagonist bein a literal babie lookin cutey fairy with a grown man's voice, or the creatures that i'm interacting with are a bunch of. Fuckin weird lookin big eyed balls of fabric that look closer to plushies than somethin Alive... it's all so silly and dramatic sometimes i can t help but cringe.
Part of it is a me problem, if u just open ur heart and free urself from the cringe the story is fine. It's just a little too kiddy for me and i so desperately hope it won't stay like this forever. My prayers might be answered though, there's a whole war beyond the borders and we have refugees around... shit's lookin bad for Umbrosa.
Other things i noticed that i liked:
The effect on nikki's skin when it's raining, she actually has water dripping down her face... its so cool
Momo capes are actually kinda neat ngl. Especially cuz the fucker follows u around everywhere, at least i can bedazzle him
Npc models look really good im a fan. They do suffer from "everyone is very beautiful" syndrome, which makes some of the npc villains look/sound ridiculous, but they have kid-teen-adult-elderly versions of models (i never see teen models in these games! Its cool!) And some body variation. The grandmas look so lovely i cry
The dark skin tone is really dark, and it looks quite nice and natural.
The lighting engine in this game is just rly good in general. God bless UE5
The edges of the map where there s forest, which u obv cant go thru, the forest is made to be darker, thicker.... i m a huge fan of this idk y. It's not just *invisible wall in front of an open field* nopee cant go there lets explore that area later tee hee. And it looks good to boot.
Camera function is p robust, has more options for changin brightness/saturation/contrast etc which i feel Shining Nikki lacks.
Some of the creature designs are so good man i looove themm <3.... the pieces are awful tho. Ok creature design is a hit and miss sometimes but the stray hatty? Peak. All the weirdy fashionable animals? Peak.
Bein able to quick switch thru ur saved sets while in the overworld is real neat
Oke that was it. Bye
#infinity nikki#if i was a reviewer i d put more effort into the presentation of this game but#im not and its 4 am so
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Spacehunter: Adventures in the Forbidden Zone (1983) A film that was almost instantly forgotten when it was released just days before ‘Return of the Jedi’ hit theaters. It was the one of the last movies to use 3D as a marketing gimmick to get audiences into seats. I was 9 years old when I saw it and I loved it. Adult me? *shrugs shoulders* It’s ok. The stills I took (from a digitized VHS copy) where meant to give you a flavor of what the movie is like. The plot is as bare bones at a plot can get and the world building is severely undercooked. It all goes something like this: a luxury space ship suffers from some catastrophic space event that forces passengers to abandon ship. Three of those passengers land on Terra XI, a planet that was devastated by some kind of virulent plague and has become a kind of post-apocalyptic hellscape. Bounty hunter/mercenary Wolff (Peter Strauss) receives a “broadcast” about the stranded passengers and sets out to retrieve them and collect the reward of “3,000 Mega Credits.” Soon after arriving on Terra XI, while trying to rescue the three passengers, they are abducted by agents working for the local tyrant Overdog (Michael Ironside). Wolff decides to head off to free the women from Overdog and, along the way, runs into Niki (Molly Ringwald) and Wolff’s former colleague Washington (Ernie Hudson). The story is a loose narrative of episodic action sequences involving strange creatures and weird people that are given almost no clarification as to who they are or why they do what they do. It is briefly mentioned that Overdog was once a scientist named McNabb who was sent to Terra XI to combat the plague (with two other scientists) but no explanation is given as to why they became tyrants or why they started experimenting on the Terra XI’s population. I guess that’s all the narrative the creators thought was necessary (this movie did come out in the wake of ‘Mad Max II: The Road Warrior’ and that movie is almost purely action with hardly a plot to drive it so..) This was Molly Ringwald’s second film and the score was composed by Elmer Bernstein (who also composed the music for ‘Ghostbusters’ and ‘The Magnificent Seven’ to name two). The 3D-effects are as clunky as one might suspect. The overall effects (some of the miniature work is by legendary ‘Terminator’ animator Pete Kleinow) and production design (which is doing most of the heavy lifting here) are a mixed bag of competent execution and outright jankiness. Overall, it’s one of those modestly budgeted science fiction films from the 80s that didn’t hit it big, barely raked in a profit, and quickly faded into obscurity. It’s worth one watch if you’ve never seen it. And, should you have any desire to put this movie into your brain, you can do so here (this might be a better quality copy than my digital VHS transfer). Oh, what folk have gabbed about the movie over at letterboxd.
#spacehunter#science fiction films#b movies#3d films#80s movies#80s science fiction#molly ringwald#ernie hudson#michael ironside
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IT'S FINALLY TIME
PUT ON YOUR PARTY HATS AND GET READY
In honor of Rtas Vadum's birthday on September 21, 2023, Halobirthdays is hosting an Rtas-themed birthday give away!!
What's included?
The winner will receive:
One (1) copy of Halo: Fractures
One (1) copy of the Halo Graphic Novel
One (1) unassembled, unpainted 3D print of a Kerel-pattern assault carrier** (like our girl Shadow of Intent)
One (1) high-res, watermark-free print of the commission created by @destinysquared, which I have affectionately dubbed "Rtas Pondering His Orb"
One (1) high-res, watermark-free print of the commission created by @ab-rinart
The cost of shipping and handling will be covered by Halobirthdays
**Listen to me. Read that again. The example shown is a 3D render. The winner will receive a plastic, unassembled, unpainted model, which measures around 7inx4in. The model includes supports that were added during printing that need to be removed. I will send the winner instructions on how to get it ship-shape (pun intended).
How do I enter?
You must be following Halobirthdays
One (1) like and one (1) reblog of this post will count as an entry, for a total of two (2) entries max per user
You must have an address within the contiguous United States
You must be eighteen years or older to enter
When will a winner be selected?
This give away will run from the moment of this posting until 12:00AM EST on September 22, 2023. After that, the entries will be tallied and a winner will be randomly selected as soon as possible. Halobirthdays will contact the winner via Tumblr direct message. The winner has 24 hours to come forward and claim the prize. If they do not come forward, a new winner will be randomly selected.
Please make it clear that you are not a bot by tagging the post, and/or adding an icon and banner to your blog. It's not required, but reblogs and likes from bot or give away accounts will be blocked.
Fine print below the cut:
This give away is not affiliated with Tumblr.
This give away will run until 12:00AM EST on September 22, 2023. One (1) winner will be randomly selected.
By participating, you affirm that you meet and agree to the terms and conditions set forth herein.
If a winner is selected but is found to not meet the eligibility criteria, they forfeit the prize and another winner will be selected.
Any issues regarding shipping once the prize has been mailed shall be settled between the winner and the mail service. Halobirthdays will make a conscientious effort to ensure that the prize arrives undamaged. However, Halobirthdays shall be held blameless for any lost or stolen prizes, damage, and/or shipping delays during transit.
#MY BABY IS GETTING HIS FLOWERS#I HAVE BEEN SITTING ON THIS SINCE JUNE I'M SO EXCITED#you will read every piece of print that rtas has been in and you will LIKE IT#everyone show him some love!!!!#SUPPORTING CHARACTER IN THE GAME MAIN CHARACTER IN MY HEART
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That's right baby, Normal Low poly comms are open!! more info below. If interersted, you can contact me here OR you can order thru my VGEN : https://vgen.co/SwissyDreamer/service/standard-low-poly/446e8b3e-437b-4ed0-97c8-aa9b89863bfd limited slots! Info here:
✧ NORMAL LOW POLY ✧
normal proportions 110$ - base price +15$ - shaded +10$ - rigging with pose +20$ - rigging with pose & simple animation +30$ - rigging with pose & complex animation extra character : per 1 character = base price
Add-ons
+15$ - shaded
+15$ - rigging with pose
+20$ - rigging with pose & simple animation
+30$ - rigging with pose & complex animation
applies for all my models
complex details = discussion needed
simple props = 5 $
backgrounds/props = +15 ~ 50$
environmental lighting = +10$
misc shader = +5$ ~ 15$
free base expression (1 frame) (+1$ per extra expression)
Worflow
Turn around time for simpler models might take 3 days or a week max depending on simplicity and communication. Complex models might take a 5 days, 2 week or a month depending on communication
Payment first before i start on your commission.
Once payment has been received, i will send periodic screenshot of the model. Goes from Base model > Texture (> shaded texture) > Rigging (if opted) > Final render
Important
Models will be done in my 3d style but still abides to the given reference. I'm mainly versed in stylised low poly with a more pixelated look.
Despite the higher poly count, there are some limitation. So some details are "crunched" (still to be reserved) as texture
#3d model#blender 3d#3d art#3d animation#commission#blender#3d modeling#low poly#blender low poly#3d commission#open commission
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This is a second update for the Isolate By Material plugin. This update brings a huge increase in speed, especially in those scenes where you have a huge amount of groups and nested groups. What this plugin does is, you select a single object, then use the script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, the script will help you to discover that. Please read the text file to learn about how to install the script and how to use it.
#3dsmax#3ds max tutorials#autodesk#autodesk 3dsmax#3dsmax plugins#3dsmax scripts#3dsmax free plugins#3dsmax free scripts#3dsmax materials#3dsmax isolate#maxscript#scripting in 3dsmax#Youtube
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Here's my review on Metaphor: Refantazio after being 5h in and not quite done with the demo:
First let me say if you're on the fence about getting this game or not, try the demo. It's available on Steam, PS, and Xbox. It's free. It's ~5h, more or less depending on how much you want to play around with it. The save data can carry over if you decide to buy the game. See if it's fun for you. I talk about performance and graphics on my PC, but see how it works on your system too.
And with that, on to my review.
Graphics & Performance:
I saw a lot of Steam reviews saying they were having a lot of performance issues with the game, even on high-end computers. I didn't really experience anything like that. There was one scene really early in the demo, like an intro narrator bit where it was panning over a map and for some reason that did have some dropped frames and stuttering, but it was only for those 5 seconds and I haven't had a repeat since. I did max the graphics settings and uncap the frames and still had no issues.
I should also say, I don't have a super high-end computer. However, my computer is still pretty nice so maybe on much lower end PCs there would be some issues. I tried min settings as well and honestly didn't see too much of a difference in quality. If you did need to run it in lower graphics, it would still look fantastic.
And it DOES look fantastic. I've noticed there is a lot of different art styles going on. There are animated cutscenes just like in persona where you kind of just watch an anime. There are gameplay cutscenes, where you are watching the 3D characters models in their scene. I noticed the surroundings take on the same level and detail as the characters in these scenes. Then you have the gameplay graphics, which have an almost stylized sort of living painting feel to them.
You'd think having that many styles going on would be chaotic and immersion ruining but honestly it's kind of seamless.
Gameplay:
As is typical of an Atlus game, I'm only just barely getting out of the tutorial, even being 5 hours in. Now that I'm kind of getting into the flow of combat, I genuinely really like it. I wasn't sure how I was going to like a combat system so different from their current IPs (what do you mean there is no demons??) But overall I think they've managed to keep the spirit of their games alive and well while still trying something new for them. I also love that they stuck with the P5R system of being able to kill enemies lower than you without having to go through the whole turn based process, but also made it slightly more involved. They're really leaned into the hybrid action/turn-based gameplay and it's very satisfying.
Archetypes hold the spirit of personas or demons in that you can level them up and build them to suit your characters, but they come with the advantage of your entire party getting to mix and match. Also like personas, you strengthen and enhance them more through social bonds. Thus far in the demo I've gotten as far as unlocking them so I'm not really sure how ranking them plays out quite yet.
By far my favorite part of the game play right now is that if your protagonist dies, it's NOT game over. In fact as long as you have 1 party member standing, the show will go on. Also at the end of the fight your dead characters will revive (with 1hp) and still gain all the xp from the fight.
Some really cool bits that I personally think make the game more fun and challenging: there are many different status effects, but they are divided into 2 categories, physical and mental. Mental status effects expire after the battle, but physical status effects persist. It's a cool little blend of old JRPG punishment with new age JRPG simplicity. (Ask me how I feel about it later when I'm suffering.) Also turn icons, like in SMT, are back. They work relatively the same, which I've always found to be fun, but does make the game a little more challenging. And finally, there is auto-battling if you want to engage it. It will repeat the actions you used prior to engaging it, so if you have a flow going, it does make that kind if easier.
My complaints so far are: for the first few battle areas, your party members are on auto. It's not really fun, and frankly their AI is bad. It's not a long time, but it's more than I liked to see. Also enemies can spawn in right in front of, next to, or behind you where they were not before. This makes it harder (impossible if youre me) to avoid getting ambushed, and honestly feels counterintuitive for a game that's primary gameplay design is strategicly deciding when to attack and when to engage in turn-based combat.
Story:
I am 5 hours in, which in the terms of Atlus games is like, .5%. So I can't really tell you a ton about the story yet. I can say it's interesting. The whole concept is something so fresh for Atlus, and I am eager to know more about the story, the world, the different races, the humans, everything. They have built a solid foundation I absolutely want to see the completion of.
And the characters? I would die for them. Atlus has proven they can write characters with strong bonds and beautiful friendships that will make me go absolutely feral and I can already tell this is where these characters are going as well. I cannot wait. Plus the character designing in this game is above and beyond.
In conclusion, this game has so much potential and promise. I can already tell it's going to be an experience to play though (in a positive way). It's doing a lot that feels very new for Atlus, while remaining true to their current franchises and what makes them so good. I had my doubts about their releasing a brand new IP for their 35th anniversary, but honestly this is perfect. This game pays homage to what already makes their games so good while also showcasing a broad future.
Oh and the soundtrack is absolutely insane. It's Shoji Meguro so of course it's great but I'd be remiss not to mention it anyway.
#metaphor refantazio#game review#long post#if you see typos#sorry my eyes hurt#if you have any questions or wanna just talk about it hit me up
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Once Upon A Studio - Mickey Mouse and Friends - HAPPY 100TH ANNIVERSARY DISNEY STUDIO!
And it all started with a mouse. Joking aside, animation started earlier, but with this mouse a great revolution was started that really changed the world and changed the everyday life of people and children. 100 years ago, Walt Eliot Disney together with his brother Roy O. Disney, on October 16, 1923, founded The Disney Brothers Cartoon Studio, which later became The Walt Disney Studio, or what we know today as Disney. In the beginning, they worked with M.J. Winkler Productions and made Alice Comedies before going independent. And the first characters were actually cats, Julius the Cat and Peg-Leg Pete, and then there was Oswald the Lucky Rabbit and then Mickey Mouse in Steamboat Willie. And then they made some of the best classic shorts and animated films of all time and influenced others.
You can hate Disney for their policies, but you can't deny they haven't done a great job. Yes, I watched Once Upon A Studio and I thought it was great and thanks to Eric Goldberg and the other animators for how they did it and for connecting the 2D and 3D animation. Thank them!
And on the occasion of this, albeit belatedly, I drew the celebration that Mickey and his friends celebrate. Yes, I found inspiration in the comic cover from the Topolino comics drawn by Davide Cesarello and Marco Coletti on the occasion of the 100th anniversary of the founding of the Disney Studio. And besides Mickey, there is also his girlfriend Minnie, Oswald the Lucky Rabbit and Ortensia the Cat, Peg-Leg Pete (an almost hundred-year-old character), Clarabelle Cow and Horace Horsecollar, Goofy Goof, Donald and Daisy Duck, Pluto the dog, Figaro the cat, Chip and Dale, Huey, Dewey and Louie, Max Goof and Scrooge McDuck. Mostly the Famous Six and secondary characters who are very important. I wanted to add a few more, but not all of them would fit in this drawing. Sorry.
I hope you like this drawing of the 100th anniversary of Disney (and almost New Years) and these characters that are there. HAPPY 100TH ANNIVERSARY DISNEY! And if you like this, feel free to like and reblog this.
#happy 100th anniversary#my fanart#once upon a studio#disney#mickey mouse#mickey and friends#topolino#donald duck#goofy#topolino magazine#disney 100#peg leg pete#oswald the lucky rabbit#huey dewey and louie#scrooge mcduck#chip and dale#daisy duck#minnie mouse#max goof#clarabelle cow#horace horsecollar#pluto the dog#figaro the cat#fanart#duckverse#mouseverse#cartoons#comics#ducktales#goof troop
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Oh boy... OH BOY... I was reading through comments and tags under that Flint vs. Stede post (and before that in Silver vs. Oluwande post) and OH BOY RANT INCOMING
Feel free to ignore. No, I'm prickly about this.
I LOVE how people are like "Black Sails fans are so mean why are they like that T.T ?" in the tags and comments.
LET ME TELL YOU.
So we have this show that has been marginalized and has been pushed to the side for years. A show that has excellent plot, wonderful intrigue, magnificent representation and well-written, 3D characters that are complex and relatable. You get your edgy queer men (whether you want to characterize Flint as gay or bi, doesn't change the fact that he likes dick whichever way), you get your edgy queer girls (Anne), you get your flamboyant whatever-the-fuck-Jack-Rackham-is (<3), you get sweet gays (Thomas), you get confused bisexuals (Eleanor, Silver), you get straight sweets (Miranda) and straight angery dicks (Woodes Rogers), and competent, edgy straights (Vane). Oh! A competent, master-of-the-house lesbian? Check (Max). You even have asexuals, or that is what I shall forever classify Billy as. You have a f/f sex scene in the first damn episode, ffs. You get threesomes (sexual, romantic), you get couples, you even have Silver in a brothel orgy.
But sexual representation is not ALL! You get goofy pirates (Jack Rackham), you get serious pirates (Blackbeard), you get balls of rage (Flint), you get chill, laid-back sea dogs (Gates), you get competent little weasels (Silver), you get incompetent rats (Dufrense). You also have marvelous extras and side characters (Beauclerc the marksman, Captain Fruit-Fruit, Idelle... OHMYGOD IDELLE <3333).
There's the political plot that's historically accurate, the story's plot that's Flint's big gay rage, there's the sociological context of being painted as a monster, there's the gold hunt, there are ships correctly operated by crews of more than five fucking people, there are guns, blood and realistic injuries. You get quotations and allusions to Shakespeare, Cervantes, Julius Caesar, Marcus Fucking Aurelius, a metric ton of other classical writers. You get so many tropes done right it's astonishing and too effing long to list them all here.
On top of that, there is the picturesque landscape, absolutely gorgeous ships and very accurate portrayal of how life looked back then.
We had to defend that show when it first came out, the actors had to fucking fight homophobic assholes upon the airing of season two (IMAGINE THAT), people who loved it had a hard time going around, although admittedly it's a "fandom" hard time, not a "real life" hard time. We persisted, we persevered, and now we're here, clinging to what's left of our fandom, because we are admittedly all over the place and we don't have "troops" on any one social media, which makes our numbers small in comparison to other fandoms, and makes fandom interactions very limited.
Now imagine that there aired a show... a pirate show promising a lot. And then the show turned out to be an office-type comedy with no lesbian/bi women representation (I may be wrong, but I did watch it out of curiosity, didn't see any, just guys). A show that the whole plot of is just a rendition of the Beauty and the Beast for pirate times with so many historical inaccuracies (couching your crew like a bunch of office workers? Plz. The way they speak and the concepts they talk of that weren't there? It's like they were sitting around a fire, holding hands and singing kumbaya). And don't get me wrong, there's place for those shows as well, and maybe it works for you (and great for you too!).
We tried to ignore it, really we did. We basically gave it the eyebrow-raise-huff-ignore thing that you do on the internet when you want someone to enjoy their stuff and are not interested in it yourself.
But you know what happened? Suddenly there were people on twitter tagging everyone and their dog from Black Sails with renditions of Flint/Izzy (Izzy who comes across as an extreme asshole at best and a homophobic shit at worst and you can't fault people for reading it like this). Let that sink in - our fandom babe Flint, who had his whole life ruined due to homophobia and homophobic assholes is suddenly being shipped with a guy who suspiciously fits the description a bit too much for our tastes. Wouldn't you get angry? Of course you would, we're all very protective of our babes. We are, you are, everyone is. We asked you not to do this, and while I admit that hurling curses your way might not have been the most polite way of asking you to stop, the message was clear enough. What does OFMD fandom do? They all double down. Double fucking down on fanfiction and tagging everything in BS again, pairing Flint and Izzy together, writing things way out of the realm of any possibilities because most of the writers didn't watch BS (I did read their comments on that. They weren't even sorry). If you take such character and throw him into a work of art that can and will be seen as controversial, you should at least have the decency to do your homework on the original work he comes from. Otherwise, to our eyes, you're taking the most wronged man from our beloved show, wronged due to his sexuality, and throw him together with a literal asshole just to see them fuck because they would look pretty (and that's an actual comment from one of the artists, I shit you not). Wouldn't you feel a bit angry about that? I bet you would.
What's worse, people loving Black Sails and not liking OFMD usually point out how narrow the representation is, how improbable the show is and how they're not remotely invested in the plot. It's a cheesy show for your average Sunday afternoon, don't make it into something it's not. It's not a political statement any more than Guess The Tune is.
What's more, when I've seen attempts at people pointing out the obvious flaws in plot, in logic (how many people crew that ship exactly? How is he not dead after being stabbed clean through with a sword?), all we've gotten was "Oh it's not that type of show, OBVIOUSLY", "it's just a comedy, duh" and my personal favorite "you just DON'T UNDERSTAND IT BOOMER". (I'm a late Millennial, thx). Every attempt was chucked out the window. What got me most, tho, was the high praise of OFMD IS THE FIRST SHOW TO [insert whatever queer thing it did supposedly]. No, it's not. There was even a post on twitter that debunked all those claims one by one. I get it, you're happy that you got your gay pirates, good for you. But give credit where credit's due, otherwise you're gonna piss off a lot of people. People who watched our show struggle and crawl so that your show can run today and be fine and accepted widely.
And personally, I felt disappointed watching it because of the lack of representation. Disappointed that Ed turned out to be just as rainbowy as Stede. Don't get me wrong, I don't have anything against rainbowy, ultra-sweet characters that are big softies. I love them. But not everyone in the lgbtq community is like that. Actually, it's the minority. There are your sweets, there are your glittery rainbows, but the majority is on the more... inconspicuous part of the scale. And there are edgy people (like myself) who don't like glitter, pink, feathers, fluff and a shitton of other things this show had in abundance. You know what made me wince while watching? When I realized that the only person who I could remotely like for the way they weren't so glittery-rainbowy-sweet was Izzy, and I hated him because he was an asshole. Even Jim got the fluffy af oranges arch. So not my (and others') cup of tea.
So yeah, our recent anger and rabidity is not based solely on one post about an insignificant poll (that you're winning only because our fandom is significantly smaller and most people are dispersed between different sites). It's all those things combined and it's the result of them.
And no, I'm not going to finish it with a "please forgive us if we seem a bit angery, we're coping". Flint wouldn't.
#black sails#rant#im not sorry#flint vs stede#silver vs oluwande#ofmd#the only time im using that tag#were angry and heres why
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Hello friend! I just wanted to start by saying I absolutely adore your CC - you have nailed the maxis style perfectly! Do you mind sharing how you learnt to make CC? If you have any good tutorials, perhaps you could link them? Tysm! <3
Hi! Thank you so much! For creating cc you have to be familiar with a 3D sofware such as Blender, Maya, 3D Studio Max. For making the objects you can find tutorials for these softwares on Youtube. I personally use Blender because it's free but has a lot of features. For putting it together and to be able to put your 3D meshes into the game you'll need Sims 4 Studio. You can download it from their forum and everything I know (which isn't a whole lot but I'm still learning) about Sims 4 Studio is from their forum. Honestly if you have a problem you face you search for it there and someone probably have already answered it. So all in all, if you have experience in 3D modeling you can start with these tutorials here: https://sims4studio.com/thread/662/index-studio-tutorials-online-manual Hope you start it! Let me know how it goes or if you need any help!
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Dengeki PlayStation Vol.19, April 10, 1996 - Guilty Gear: Missing Link beta/prototype preview article English translation.
Archive.org - Neocities
Text transcription (LONG):
PAGE 01
Big red text on the left: At last, the first screenshots are unveiled.
Text in orange burst: Hard battles that breathe new life into the 2D fighting genre!
Text over the screenshot: In a world where many fighting styles are similar, "Guilty Gear" offers a completely new way to fight. This fighting game has a number of unprecedented fighting systems, such as moves that allow players to kill their opponents with a single blow, which is well-suited for armed combat. The pre-rendered 3D CG characters are rendered in 2D, which is also highly anticipated.
GG - SYSTEM:
Left column, top box: ● Instant Kill: This is a remarkable new system that has never been seen before. This one-hit special move can be used under certain conditions, knocking out the opponent in a single blow.
Left column, bottom box: ● Respect and Taunt: Certain commands allow the player to assume two types of poses: "respect" and "taunt.” They have no effect on attack power or strength, but they are very effective in terms of emotional involvement in the game.
Right column, top: ● Gamble Attack: A move that makes the upper body invincible, which can be used by entering a command. Useful for avoiding projectiles. [TL: These use the same data and hitbox as Instant Kills but do not trigger the Sakkai state.]
Right column, middle: ● Desperation State: An exceptionally powerful technique that becomes available when the player's health falls below 1/3 or when the Chaos Gauge is maxed out.
Right column, bottom: ● Aerial Assault Mechanics: A system that allows a player to continuously attack an opponent who has been hit in mid-air. Also allows for evasive maneuvers.
PAGE 02
Orange burst: Ten characters clash with each other on the screen!
SOL=BADGUY: A free-spirited man who used to make a name for himself as a bounty hunter. He joined the First Holy Order, which was formed to subjugate demonic humans, but since he was originally a loner, he could not get used to the strict rules of life and left the organization. During that time, he ran away with the "Fireseal," which had been carefully preserved by the Order, and since then this treasured sword has become his favorite weapon. He heard about the tournament, which would grant the winner whatever they desired, and entered it with the ambition of becoming a lord of the country. Although each of his moves is a little crude, his overall balance of abilities, including his reach and power, is superb.
Sol title text: The Dirty Hero Arrives!!
Blue box under Sol: What is the screen configuration? It’s the standard type. There are two gauges: the upper one is the Health Gauge and the lower one is the Chaos Gauge. The most important thing to note are the square frames beside the Chaos Gauges. These are where the characters’ portraits will be placed. They will show the emotions of the characters in real time during battle, and their expressions will change depending on the situation. The screen structure will also be upgraded significantly.
MILLIA=RAGE: Her parents died when she was young and she was raised by an assassination organization. Determined to become respectable, she participates in a tournament to earn funds to escape from the organization. Although her reach and strength are inferior, she is easy to handle because she has no flaws in her moves, including a knife that can be used as a projectile.
Millia title text: The Beautiful Assassin
PAGE 03
ZATO=ONE: He is currently incarcerated and participates in the tournament in order to get out of prison with the privilege given to the winner. Zato is an unusual character whose weapon of choice is his "shadow," and his tricky moves are his greatest strength.
Zato title text: The Shadow-Manipulating Assassin
MAY: In love with Johnny, the man who raised her, May wants to win the championship in order to free him from prison. She uses her unimaginable strength to perform powerful attacks.
May title text: A Girl Who Lives For Love
AXL=LOW: He has a history of time slipping from the past and fights to return to his own time period. A special character who cannot use one-hit-kill techniques, Axl will take some skill to master.
Axl title text: Twin Kusarigama Fighter
KY=KISKE: In addition to investigating the purpose of the tournament, which has many mysteries, Ky has decided to participate in order to confront his rival, Sol. His playstyle is similar to Sol's, and his excellent speed makes him dependable as well.
Ky title text: Holy Knight
PAGE 04
DrBALDHEAD: Dr. Baldhead has a history of feeling overly responsible for medical mistakes and was driven insane by them. For some reason, he was ordered by the United Nations to participate in the tournament. He is not very fast, but he is good at using his reach to his advantage.
Dr. Baldhead title text: The Mad Genius Doctor
KLIFF=UNDERSN: Once known as "The Mightiest Warrior*," he is a brave fighter who enters the tournament to prove that he has not lost his edge. Although the power of his moves is top level, he is an advanced character that is difficult to master. *[TL: Kliff's title is difficult to get into English, 一騎当千 (ikkitousen). Jisho.org's definition describes it as "being a match for a thousand; being a mighty warrior (combatant, player)."]
Kliff title text: The Hero of Antiquity
POTEMKIN: Where he is from, there are no more fighters who can compete with him on equal terms, and he has entered the tournament in search of an opponent who can. Potemkin is a forceful type of character who uses his power to compensate for his slow speed.
Potemkin title text: Unstoppable Force of Nature [TL: The kanji here are 金剛 and 無双, both roughly mean “unparalleled” or “unstoppable,” but the first two make up the word “Kongou”, which is the Hindu god Indra's weapon (Vajra, thunderbolt) and a Buddhist symbol of the indestructible truth]
CHIPP=ZANUFF: Chipp overcame his drug addiction by training as a ninja, and he chose to participate in the tournament in order to destroy the organization that killed his master. He’s light on his feet, and is good at speedy fights.
Chipp title text: Junky Ninja
Light blue game information box:
Genre: Competitive Action
Price: Undecided
Maker: Arc System Works
Compatible Peripherals: Undecided, 2-Player Game Possible
Release Date: Autumn Schedule
◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆ ◆
= CREDITS =
Article originally published in Dengeki PlayStation F2, April Special Issue, Volume 19 ( April 10, 1996)
English Translation ・ Editing ・ Scans / @solradguy
Special thanks to the Missing Link Discord server for help with the Gamble Attacks mechanic description and to the ML Dustloop page for everything else.
Archive.org page for scans of the full Dengeki PS issue: archive.org/details/dengeki-play-station-f2-vol19
More translations: solradguy.neocities.org/archives
#my translations#guilty gear translations#playstation#dengeki playstation#guilty gear#photopost#So glad to be done with this damn thing UGH what a drag
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